![]() ![]() ![]() For darkness: Sustained Area Nullify against the "Light" descriptor? (Actually, this one looks pretty good. Area Visual Concealment Attack, linked to an Area Nullify against Visual Senses (Same problem as Dazzle, and won't work against Innate senses, such as most people's vision) It also means that people who can see through illusions won't be affected.) Illusion of smoke or darkness (This raises the question of what effect is simulated by an illusion of darkness, if real darkness doesn't behave like darkness. Area Visual Concealment Attack, linked to an Area Visual Dazzle (But that doesn't make sense: If there's no light, or if your line of sight is blocked, making a Fort or Will save shouldn't allow you to see any better) Perception-Range Visual Concealment Attack, Limited so that only people looking into or out of the area of darkness are affected by the concealment I can think of a few alternatives, but they seem awkward and clunky for such a simple effect: The SRD suggests using an Area Visual Concealment Attack, but as I understand it, that will only provide concealment to the people in the area of effect – it won't prevent them from seeing out. How would you build an area of smoke or darkness? If you really want to avoid using the grab rules, I suppose you could make an Affliction power to do the same thing (hindered/immobilized/paralyzed, add extra conditions like impaired/disabled or vulnerable/defenseless if you like), but you'll need at least 3 points/rank to be comparable to a basic grab, and the grab will still have perks you can't get. A PL 10 with a +20 skill bonus will still have a better-than-PL bonus, but that's not terribly common in my experience. It's true that the target can escape with a skill check (meaning the check can be higher than defenses are allowed to be), but a) the initial check to resist is (higher of Strength or Dodge), which limited by PL as usual, b) while it's possible to have Athletics or Acrobatics ranked much higher than defenses, it's nowhere near as common as having PL-appropriate defenses, and c) the Improved Hold feat can inflict a sizable penalty to escape attempts. ![]() For one thing, failing by even one degree immobilizes the target (something the Affliction power can't replicate), and the vulnerable/defenseless conditions are extremely useful when fighting as part of a team. Speaking from experience, grab attacks are definitely not worthless. Last bit: best way to build a grapple power? Considering you can resist it with athletics seems nearly worthless.Move Object, I would think, or else just plain old Enhanced Strength. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
September 2023
Categories |